Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Wanderhome makes use of a unique game system inspired by the No Dice, No Masters engine, developed by Avery Alder and Benjamin Rosenbaum for Dream Askew and Dream Apart. Softcovers and hardcovers are both available! The seasons will change as we play, and we will change with them. No matter what, we’re always travelers-animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change.
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